Assassin’s Creed Valhalla Director Will Lead Dead Space Remake
Following countless speculations, EA confirmed last month that they are bringing the Dead Space franchise back to life with a remake. EA Motive is behind the rerelease, which was created with the newest EA’s Frostbite engine model for PC and next-gen devices.
Eric Baptizat, who has operated on previous Assassin’s Creed games like Origins and Black Flag, recently revised his LinkedIn portfolio to say he’s the game director for Dead Space at EA Motive. This news was first noticed by VGC, so kudos to them for the keen eye!

We’re guessing there won’t be any skyscrapers to scale or objectives to assassinate in the new version, but we’re betting Baptizat’s love of world structures will flourish.
Dead Space Remake
Before joining EA, Baptizat worked as the Game Director for Ubisoft Montreal’s Assassin’s Creed Valhalla. From 2005 – 2018, Baptizat worked as the chief game designer on many Ubisoft games such as:
| Black Flag – Assassin’s Creed IV |
| Freedom Cry – Assassin’s Creed |
| Assassin’s Creed Origins |
According to rumors circulating, the Dead Space Remake will be based on the classic 2008 game but will include new mechanics implemented in subsequent installments of the installment. A launch date has yet to be determined.
Development Team List (as of August 2021)
| NAME | POSITION |
| Eric Baptizat | Game Director |
| Roman Campos-Oriola | Creative Director |
| Mike Yazijian | Art Director |
| Jo Berry | Writer |
| Stephen Yu | Senior Gameplay Animator |
| Alma Talbot | Development Manager |
| Philippe Ducharme | Senior Producer |
| Daphney Alarie | Senior Technical Designer |
| Shadi Mallak | Senior Technical Designer |
| Alexis Dumas | Senior 3D Environment Artist |
| Maximilien Faubert | Senior VFX Artist |
| Xavier Perreault | Senior Environment Artist |
| Mathieu Tétrault | Senior Lighting Artist |
| Robin Bonhoure | Senior Technical Artist |
| Gary Stewart | Lead Level Designer |
| Pierre-Vincent Bélisle | Gameplay Lead Tech |
| Jessica Maher | UX Designer |
SOURCE: VideoGamesChronicle
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JC Paredes
Since March 2021, I've worn two hats at Spiel Times: a writer and a Managing Editor. In my writing role, I've earned recognition from Wikipedia and Nev Schulman (Catfish TV Show host) for my insightful analysis and engaging narrative style. I'm passionate about all things gaming, with a keen eye for detail and a knack for uncovering hidden secrets within games. My gaming journey began at a young age, captivated by titles like Resident Evil and Tomb Raider. Today, I enjoy exploring open-world RPGs and MMORPGs, consumed by their lore and crafting theories about their narratives. I'm also drawn to the suspenseful atmosphere of horror games and the intricate narratives of crime-themed titles, bringing a unique perspective to my writing. Beyond gaming, I have a fascination with anything unexplained and chilling, a passion that often spills over into my exploration of horror games. When I'm not engrossed in a virtual world, you can find me curled up and spending time with my adorable doggy sidekick, Teemo. As Managing Editor, I'm committed to fostering a collaborative and supportive environment for our writing team. I communicate openly with my team members, addressing any content-related issues and providing guidance to help them excel.
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