Half-Life 2 Preparing For Steam Deck With New Update
Although Valve’s Half-Life 2 was launched over 15 years ago, it remains one of Steam’s most popular games. Countless Gordon Freeman aficionados are expecting the Steam Deck to debut with a new game on the handheld console/PC hybrid. Valve has taken advantage of the opportunity to adjust the game with a number of enhancements that will benefit everyone, not just Steam Deck players who will begin acquiring the device in December.
- Valve has provided a beta for Half-Life 2, according to YouTuber Tyler McVicker. While there is no comprehensive description, it appears that it is to reconfigure the interface to Steam Deck’s resolution, 1280 x 800.
- This HUD can now be any resolution, such as widescreen on desktop monitors.
- Other features include the ability to adjust the field of view (FOV) to 110 without having to edit the.DLL files, as well as support for ultra-wide monitors.
Steam Deck Compatibility
Valve has confirmed that it will examine the full Steam collection for compatibility with Steam Deck, incorporating a framework that will assign a grade based on one of four levels: Verified, Playable, Not Compatible, or Unknown. Apart from Half-Life: Alyx VR like all other VR-only titles, is not structured for the Steam Deck, Valve clearly wants their games to have the best possible rating.
Game Compatibility
| Verified | Playable |
| Unsupported | Unknown |
These classifications will be depicted by the icons shown in the image below and will be easily recognizable in the Steam Store on Deck at a brief look.
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JC Paredes
Since March 2021, I've worn two hats at Spiel Times: a writer and a Managing Editor. In my writing role, I've earned recognition from Wikipedia and Nev Schulman (Catfish TV Show host) for my insightful analysis and engaging narrative style. I'm passionate about all things gaming, with a keen eye for detail and a knack for uncovering hidden secrets within games. My gaming journey began at a young age, captivated by titles like Resident Evil and Tomb Raider. Today, I enjoy exploring open-world RPGs and MMORPGs, consumed by their lore and crafting theories about their narratives. I'm also drawn to the suspenseful atmosphere of horror games and the intricate narratives of crime-themed titles, bringing a unique perspective to my writing. Beyond gaming, I have a fascination with anything unexplained and chilling, a passion that often spills over into my exploration of horror games. When I'm not engrossed in a virtual world, you can find me curled up and spending time with my adorable doggy sidekick, Teemo. As Managing Editor, I'm committed to fostering a collaborative and supportive environment for our writing team. I communicate openly with my team members, addressing any content-related issues and providing guidance to help them excel.
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