Home » Hardcore Co-Op Shooter GTFO Won’t Be Released This Spring

Hardcore Co-Op Shooter GTFO Won’t Be Released This Spring

GTFO Release Date

Upcoming four-player horror co-op shooter GTFO won’t be released this Spring as announced earlier. 10 Chambers Collective, the developing studio confirmed the information through the game’s official website yesterday. GTFO is soon entering its test stage for 10CC to “implement the features, squash the bugs and nail the balancing” of the game.

In the roadmap published yesterday, 10CC explains why they’ve decided not to release the game this Spring. “Yes, we have said that GTFO would come out in the spring of 2019 – but, as is often the case in this beautiful mayhem that is game development; things have proven more difficult and time-consuming than we first anticipated”, 10CC wrote.

10CC talks about the technical limitations the small team is facing and that they want to lay down a solid foundation early on for GTFO to succeed as a GaaS. However, 10CC is inviting the community to test the game throughout its “Proper Testing” stages.

GTFO – Quick Recap

GTFO is a tensed co-op shooter that teams you up with 3 other scavengers, sent down in the depths of underground complexes to extract valuable artefacts. The gameplay is intense with its scavenging and puzzles, making the game a terrific horror experience.

The game was first teased at The Game Awards 2017. Here’s the trailer –

10 Chambers Collective, the developing studio of GTFO, is a Swedish indie video games development team led by ex-Payday creative Ulf Andersson. The writer of the game is Adam Gascoine who’s well-known for his contributions towards The Last of Us, Call of Duty: Black Ops and Call of Duty’s Nazi Zombies. The rest of the team comprises of ex-Overkill developers who’ve worked on the Payday games.

GTFO’s first Closed Alpha – Network Stage test is under development. This is to –

  • Test the network functionality and make sure everything is holding up
  • First pass of gathering bugs, crashes and game balancing data

Main Features of the Network Stage

  • Support for small incremental game updates
  • Decide on hardware specifications
  • Quick restart of Expeditions
  • “Friends only” matchmaking
  • Support for drop-in joining
  • “Warden objective” system update
  • Locked weapons specific for Closed Alpha 1
  • Locked tools specific for Closed Alpha 1
  • Static player characters on a modular rig
  • Basic menu options for input and graphics
  • Data gathering functionality (for future game balancing)
  • Closed Alpha 1 tutorial videos
  • Default set of enemy abilities

The Tester Experience

  • One playable Expedition in one sub-complex (environment)
  • All players get a set inventory of weapons and tools to try out (no gear progression)
  • You can only play with the friends on your Steam account
  • No persistent inventory
  • No in-game communication

Closed Alpha 2 – Expedition Rewards

Purpose

  • Test variation between different expeditions and different objectives
  • Test getting rewards from Expeditions (NOTE: Will most likely be wiped)
  • Test our communications systems

The Tester Experience

  • Three new, unique playable Expeditions in two sub-complexes
  • At least two different objectives to play
  • You can only play with friends on your Steam account

Main Features

  • Bug fixes from Closed Alpha 1
  • Gameplay balancing from Closed Alpha 1
  • Persistent rewards for Expeditions – test
  • Difficulty paths
  • Text chat
  • Voice chat
  • Simple version of the ping system
  • HUD update
  • Improved hacking minigames
  • More decals in the environment (blood splatter and disgusting stuff)
  • New elevator design

10CC is also planning an Early Access version for GTFO but hasn’t revealed any further details. No dates were mentioned. We’ll contact 10CC shortly for some interesting discussions.

From GTFO’s Steam Page

GTFO is a 4 player action/horror cooperative game for those looking for a real challenge.
Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive – and work to unearth the answers about your past and how to escape.

Key Features

  • 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate co-op test.
  • Together, explore treacherous environments that are both creepy and enchanting.
  • Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team – every detail counts if you are to survive the nightmare.
  • GTFO’s Expedition Director throws players into new challenging situations in every play session.
  • The Expedition Director controls every single parameter of the experience, derived from a hand tailored data set.
  • Come prepared! Search the complex for better gear to take on new, harder challenges.
  • Characters and dialog written by Adam Gascoine.
  • Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

Make sure you subscribe to our push-notifications and never miss an update on GTFO. Until next time, Happy Gaming!

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