STALKER 2 Cancels NFT-Related Content
It didn’t take two days for them to make the necessary changes. On December 15, GSC Game World revealed that the STALKER 2 game would include NFT (non-fungible tokens), promising to build a “metaverse” centered on digital and exclusive content. However, as of today, December 17, the devs has modified its plans in response to user outcry. The creators said in a post shared on Twitter: “We hear you.”
— S.T.A.L.K.E.R. OFFICIAL (@stalker_thegame) December 16, 2021
NFTs and Gaming
The discussion in the video game industry revolves around NFTs. Are they the industry’s next big thing or a just pipe dream? Since their introduction, these digital certificates have sparked a slew of queries, as well as opposing and proponent viewpoints. The suggestion has clearly failed to persuade STALKER 2 aficionados.
We’ve heard a variety of perspectives on the future of NFTs in the video game business from a variety of people. EA believes they are the next logical step. However, individuals such as Xbox’s Phil Spencer have not shied away from pointing out the detrimental impact they can have on video games. Steam, on the other hand, has explicitly forbidden games that are linked to NFTs and cryptocurrencies.
STALKER 2 NFTs
Another point worth mentioning is what they promised in STALKER 2. Players might freely obtain a form of NFT that allowed them to take on the role of a character in the game. The developers pledged to create “a metaverse” – a term popularized by Mark Zuckerberg – and “bridges” between reality and the gaming world itself in this way. When presented in a way, it all sounds extremely groundbreaking, yet… Actually, it’s something that’s been done for quite some time without requiring players to purchase anything.
Hey bro – you don’t need NFT’s or blockchain to pre-sell unique customized stuff in your game. I’m not into that sort of thing because it’s, like, kind of a shittier version of ad placement. But it’s been done for years and you don’t need NFT’s to do it. Anyway – Love your work! https://t.co/QyKrsGE4oh
— Randy Pitchford (@DuvalMagic) December 16, 2021
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JC Paredes
Since March 2021, I've worn two hats at Spiel Times: a writer and a Managing Editor. In my writing role, I've earned recognition from Wikipedia and Nev Schulman (Catfish TV Show host) for my insightful analysis and engaging narrative style. I'm passionate about all things gaming, with a keen eye for detail and a knack for uncovering hidden secrets within games. My gaming journey began at a young age, captivated by titles like Resident Evil and Tomb Raider. Today, I enjoy exploring open-world RPGs and MMORPGs, consumed by their lore and crafting theories about their narratives. I'm also drawn to the suspenseful atmosphere of horror games and the intricate narratives of crime-themed titles, bringing a unique perspective to my writing. Beyond gaming, I have a fascination with anything unexplained and chilling, a passion that often spills over into my exploration of horror games. When I'm not engrossed in a virtual world, you can find me curled up and spending time with my adorable doggy sidekick, Teemo. As Managing Editor, I'm committed to fostering a collaborative and supportive environment for our writing team. I communicate openly with my team members, addressing any content-related issues and providing guidance to help them excel.
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