The new update for LoL (League of Legends) is now live across all servers. Here are all the patch notes for the LoL Update 12.14 as it focuses on balance changes. Read on to find out more.
League of Legends patch notes for update 12.14
The newest update went live yesterday, July 27. And although it didn’t bring with it other updates like new skins or a new Champion, this update covers almost every aspect in the game. As we mentioned, the new update in LoL is focused on bringing balance changes to heroes, enemy units, and overall gameplay.
However, what kind of patch update is complete without Champions getting either nerfed or buffed? Here is an overview of the patch notes for the LoL update 12.14:

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Healing is getting nerfed in the new update
After Riot put out the durability update two months ago, players are starting to observe that games are taking longer to finish. Healing can play a big part in making a game longer than it has to. So to solve that, there are Heal/Shield adjustments in the new patch.
With that being said, some Champions, Spells, and items are adjusted in the new update for League of Legends.
Which Champions are nerfed and buffed?
The Champions receiving nerfs in the new LoL update are Sivir, Zeri, Gnar, Renata Glasc, and Yuumi.

For Zeri users, Riot has made the decision to remove her bonus damage when using the right click. Now, Zeri’s right-click attack is an execute spell which deals lower damage. But to make up for this nerf, Zeri’s DMG from her on-hit attacks are increased.

And if you use Sivir, her Ricochet is the main priority of her nerfing. But compared to Zeri, this is Sivir’s first nerf while Zeri has received a whopping twelve adjustments since her release.

As for Champions receiving buffs, Teemo, Alistar, and Pantheon are among those who have buffs for this update.
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Complete patch notes for League of Legends 12.14
Here are the complete patch notes for LoL’s newest update:
Champions
Aatrox
Base stats
- Health growth: 104 ⇒ 114
E: Umbral Dash
- Passive healing: 18/20/22/24/26% ⇒ 18/19.5/21/22.5/24%
R: World Ender
- Increased healing: 25/40/55% ⇒ 25/35/45%
Alistar
Q: Pulverize
- Mana cost: 65/70/75/80/85 ⇒ 55/60/65/70/75
- Cooldown: 15/14/13/12/11 seconds ⇒ 14/13/12/11/10 seconds
Gangplank
Base stats
- Base health: 640 ⇒ 600
- Health growth: 104 ⇒ 114
- Base armor: 34 ⇒ 31
Passive: Trial by Fire
- Damage: 55-310 (based on level)(+100% bonus AD) ⇒ 55-310 (based on level)(+100% bonus AD)(+200% Critical Strike Chance)
Q: Parrrley
- Base damage: 20/45/70/95/120 ⇒ 10/40/70/100/130
E: Powder Keg
- Bonus physical damage: 80 / 105 / 130 / 155 / 180 ⇒ 75 / 105 / 135 / 165 / 195
- Bonus damage on crit: 25% ⇒ 10%
- Slow amount: 40/50/60/70/80% ⇒ 30/37.5/45/52.5/60% (+0.25% per 1% Crit Chance at all ranks)
Gnar
Base stats
- Base health: 580 ⇒ 540
- Health regen growth: 1.75 ⇒ 1.25
Janna
E: Eye of the Storm
- Bonus heal and shield power: 20% ⇒ 15%
- Shield amount: 65/90/115/140/165 ⇒ 75/100/125/150/175
R: Monsoon
- Heal per second: 90/145/200 (+45% AP) ⇒ 100/150/200 (+50% AP)
Jarvan IV
Q: Dragon Strike
- Damage: 90/130/170/210/250 (+120% base AD) ⇒ 90/130/170/210/250 (+140% base AD)
E: Demacian Standard
- Cooldown: 12 seconds ⇒ 12/11.5/11/10.5/10 seconds
Kayn
Base stats
- Health growth: 99 ⇒ 109
Passive: The Darkin Scythe
- Rhaast Passive: Heal 25-35% (based on level) of damage dealt to champions ⇒ Heal 20-30% (based on level) of damage dealt to champions
LeBlanc
Base stats
- Base mana: 334 ⇒ 400
- Mana growth: 50 ⇒ 55
W: Distortion
- Damage: 75/110/145/180/215 ⇒ 75/115/155/195/235
Nocturne
Passive: Umbra Blade
- No longer deals 50% reduced damage against minions that are the primary target
- Will still do 50% reduced damage to all other minions damage by Nocturne’s Passive
Pantheon
Q: Comet Spear
- Minion and Monster Damage: Deals 70% damage to minions and monsters ⇒ Deals 70% damage to minions and 105% to monsters
Renata Glasc
Renata Glasc receives a significant nerf as her base stats are adjusted
- Base health: 595 ⇒ 545
- Base AD: 51 ⇒ 49
Seraphine
W: Surround Sound
- Shield: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+25% AP)
- Heal Per Ally: 5/5.5/6/6.5/7% (+0.6% per 100 AP) missing health ⇒ 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health
Sivir
Q: Boomerang Blade
- Cast time bugfix: 0.25-0.18 seconds ⇒ 0.25-0.1 seconds
W: Ricochet
- Minion damage: 85% ⇒ 60%
- NEW: Bounces now execute minions that are hit by a ricochet and would have been left at less than 15 health
Teemo
Teemo’s base stats are adjusted as well as his mushrooms
- Mana growth: 20 ⇒ 25
R: Noxious Trap
- Placement range: 400/650/900 ⇒ 600/750/900
- Damage: 200 / 325 / 450 (+ 50% AP) ⇒ 200 / 325 / 450 (+ 55% AP)
- Mana: 75 ⇒ 75/55/35
Varus
Varus receives a small buff with base stats being adjusted
- Base AD: 59 ⇒ 62
Wukong
Both Wukong’s base stat and passive is adjusted in the new update
- Base health regen: 2.5 ⇒ 3.5
Passive: Stone Skin
- Health regen per stack: 0.5% ⇒ 0.35%
Yuumi
E: Zoomies
- Heal: 70/90/110/130/150 (+35% AP) ⇒ 70/90/110/130/150 (+30% AP)
Zeri
Q: Burst Fire
- RUncharged Zeri’s right click attack no longer does increased damage to enemies below a certain health threshold
- Right clicks executes enemies with health under 60-150 (levels 1-18)(+18% AP)
- Damage to shields or invulnerabilities does not proc this execute
R: Lightning Crash
- Bonus Magic Damage: 10/15/20 (+15% AP) ⇒ 5/10/15 (+15% AP)
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Items

Ardent Censor
- Healing and shielding power: 10% ⇒ 8%
Chempunk Chainsword
- Total cost: 2600 gold ⇒ 2800 gold
- Combine cost: 300 gold ⇒ 500 gold
Corrupting Potion
- Healing: 125 ⇒ 100
Health Potion
- Healing: 150 ⇒ 120
Forbidden Idol
- Healing and shielding power: 10% ⇒ 8%
Magical Footwear
- Bonus move speed: 10 ⇒ 5
Mikael’s Blessing
- Healing and shielding power: 20% ⇒ 16%
Moonstone Renewer
- Maximum stacks: 5 ⇒ 4
Redemption
- Healing and shielding power: 20% ⇒ 16%
Refillable Potion
- Healing: 125 ⇒ 100
Staff of Flowing Water
- Healing and shielding power: 10% ⇒ 8%
Sunfire Aegis
- Base Immolate damage: 12-30 (+1% bonus health) ⇒ 15 (+1.75% bonus health)
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Runes
Biscuit Delivery
- Health and mana restoration: 10% missing health and mana ⇒ 8% missing health and mana
- Increase to maximum mana: 50 ⇒ 40
Bone Plating
- Cooldown: 45 seconds ⇒ 55 seconds
Conditioning
- Base armor & magic resist: 9 ⇒ 8
- Total armor & magic resist increase: 4% ⇒ 3%
Guardian
- Cooldown: 70-40 seconds ⇒ 90-40 seconds
Scorch
- Damage: 15-35 ⇒ 20-40
Second Wind
- Healing: Regenerate 6 (+4% Missing health) over 10 seconds ⇒ Regenerate 3 (+4% Missing health) over 10 seconds
Sudden Impact
- Lethality: 7 ⇒ 9
- Magic penetration: 6 ⇒ 7
Time Warp Tonic
- Move speed: 4% ⇒ 2%
Unflinching
- Tenacity & slow resist: 10-30% ⇒ 3-25%
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New Star Guardian skins are added to League of Legends in new update
And for those anticipating the release of the next set of Star Guardian skins, the following skins are now available in the in-game store:
Star Guardian Skins for the following Champions:

- Akali
- Quinn
- Rell
- Syndra (Prestige Edition)
- Taliyah
Additionally, each of the mentioned skins have nine Chromas. On the other hand, the Star Guardian Skin for Jinx has its own Mythic chroma which is also available in the new update.

For other patch details including bug fixes and adjustments to Drakes, you can check out the complete patch notes here.
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What are your thoughts on all the adjustments in the newest LoL update? Feel free to share them in the comments below. For more content, stay with us, here at Spiel Times.
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