Take-Two Acquires Zynga, Plans F2P Mobile Games
A few hours earlier, Take-Two announced that they struck an acquisition deal with Zynga for $12.7B. Take-Two has delivered us the first massive transaction in the world of video games in 2022.
Beyond the official statements issued by both companies, we are also gradually discovering more information about the transaction; including the purposes that prompted Take-Two to acquire a company that specializes in free-to-play games for mobile devices.
“We are thrilled to announce our transformative transaction with Zynga, which significantly diversifies our business and establishes our leadership position in mobile, the fastest growing segment of the interactive entertainment industry.
Combining Zynga’s expertise in mobile and next-generation platforms with Take-Two’s best-in-class capabilities and intellectual property will enable us to further advance our mission to connect the world through games while achieving significant growth and synergies together.”
– Straus Zelnick, Take-Two CEO

Take-Two appears to wish to spread its sagas on mobile devices with the acquisition of Zynga; assuming it is without impediments from various economic entities. This is while its studios continue to make progress on titles of great appeal to loyal fans like GTA 6; which, according to a Rockstar source, will be unveiled during the year 2022.
“I am proud of our team’s hard work to deliver a strong finish to 2021, with one of the best performances in Zynga’s history. We are incredibly excited to have found a partner in Take-Two that shares our commitment to investing in our players, amplifying our creative culture, and generating more value for stockholders.
With this transformative transaction, we begin a new journey which will allow us to create even better games, reach larger audiences, and achieve significant growth as a leader in the next era of gaming.”
– Straus Zelnick, Take-Two CEO
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Marcus Kade
Marcus Kade is Managing Editor at Spiel Times, covering breaking gaming news with a focus on the industry's business side. When not writing, he's probably losing a co-op game to his partner.
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