The New York Times Purchases Wordle
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The New York Times Purchases Wordle

BY JC Paredes 4 years AGO 2 MIN READ

Courtesy of the New York Times, Josh Wardle, the Wordle’s lone designer, has sold it to the publication for a “low” seven-figure sum. The title will be included in the worldwide newspaper’s website. It is not certain if it will be free in the near and distant future.

The Wordle Craze

It’s safe to say that word games like Wordle are all the rage right now. One-of-a-kind word puzzle game that can only be played once a day with an unusual mechanism to share our score with colleagues, family, and followers on social networking sites.

Wordle was created by software programmer Josh Wardle as a game for him and his spouse to enjoy. In October of 2021, he made it public. When it launched in November, there were just 90 players, but since then it has gone from 300,000 gamers to millions of users per day. He pledged to keep the game free and ad-free when he appeared on the BBC in an interview.

“At the time it moves to The New York Times, Wordle will be free to play for new and existing players, and no changes will be made to its gameplay.”
– Josh Wardle

John Wardle claims that the game will still be free. However, it is possible that in the future, a New York Times subscription will be required.

The New  York Times and Word Puzzles

The New York Times offers various puzzle games accessible for its subscribers beyond the normal crossword and sudoku puzzles from other media, such as Vertex, Tiles, Letter Boxed, and more. As the article points out, the purchase reflects the increasing relevance of games, such as crossword puzzles, in the company’s goal of increasing digital subscribers to 10 million by 2025.

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JC Paredes

Since March 2021, I've worn two hats at Spiel Times: a writer and a Managing Editor. In my writing role, I've earned recognition from Wikipedia and Nev Schulman (Catfish TV Show host) for my insightful analysis and engaging narrative style. I'm passionate about all things gaming, with a keen eye for detail and a knack for uncovering hidden secrets within games. My gaming journey began at a young age, captivated by titles like Resident Evil and Tomb Raider. Today, I enjoy exploring open-world RPGs and MMORPGs, consumed by their lore and crafting theories about their narratives. I'm also drawn to the suspenseful atmosphere of horror games and the intricate narratives of crime-themed titles, bringing a unique perspective to my writing. Beyond gaming, I have a fascination with anything unexplained and chilling, a passion that often spills over into my exploration of horror games. When I'm not engrossed in a virtual world, you can find me curled up and spending time with my adorable doggy sidekick, Teemo. As Managing Editor, I'm committed to fostering a collaborative and supportive environment for our writing team. I communicate openly with my team members, addressing any content-related issues and providing guidance to help them excel.

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