Ubisoft Wants Its ‘Motherbrain’ AI Across as Many Games as Possible
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Ubisoft Wants Its ‘Motherbrain’ AI Across as Many Games as Possible

BY Marcus Kade • 5 minutes AGO • 4 MIN READ

Ubisoft is taking another step towards making generative AI a bigger part of how it builds games. The company has experimented with the technology for several years, particularly around characters and player interactions. Recent reports now suggest those efforts are being brought together under a much broader internal initiative. Its growing focus on AI could eventually influence both game development and future gaming trends across the company.

Key Takeaways

Ubisoft is consolidating its generative AI efforts under a new internal initiative called ‘Motherbrain,’ aiming to integrate this technology across as many of its games as possible.

  • Ubisoft’s ‘Motherbrain’ initiative is a global entity focused on developing proprietary generative AI technology and middleware to support gameplay innovation across its various studios.
  • Motherbrain aims to provide a shared technological foundation that individual game development teams can leverage, with the decision to implement it resting with production teams based on potential player appreciation and project benefits.
  • This initiative builds upon Ubisoft’s previous AI experiments like Ghostwriter for NPC dialogue and NEO NPC for generative characters, and signifies the company’s growing investment in AI for both game development efficiency and future gaming trends.

Motherbrain becomes global entity

Ubisoft is reportedly using the name Motherbrain for an initiative designed to support generative AI work across its studios. An internal announcement obtained by Insider Gaming describes it as a global entity focused on supporting gameplay innovation across the group.

Rather than being a single AI program, Motherbrain will develop proprietary technology and middleware focused on generative gameplay. These systems are intended to provide a shared foundation that Ubisoft studios can draw upon when developing their games.

Sources also told Insider Gaming that the initiative is intended to reach as many Ubisoft titles as possible. Motherbrain is reportedly considered internally to be an important part of the company’s structure alongside its Creative Houses and Core Services.

Metro later reported that Motherbrain remains a working name used internally. Its source added that individual production teams can decide whether the technology would benefit their projects or offer something players would appreciate.

Trademarks reveal broader plans

Signs of Motherbrain emerged publicly after several Ubisoft trademark applications were discovered. One filing covers downloadable AI software for creating video games and interactive content, while another refers to AI software research, design and development.

The applications also cover technology capable of analysing data and interacting with humans. These details suggest Motherbrain could have several uses rather than serving one specific function within game development.

Ubisoft has not publicly detailed the initiative itself. Still, the reported internal announcement provides a clearer indication of how the company sees AI fitting into its future gaming operations.

Earlier AI projects

Motherbrain builds on experiments Ubisoft has already revealed publicly. Ghostwriter was announced in 2023 as a tool designed to help writers produce NPC dialogue, while NEO NPC followed with experiments involving generative characters and more dynamic conversations. Another project, Teammates, became Ubisoft’s first playable generative AI research project.

The demonstration featured AI-powered companions capable of responding in real time to what a player said. Xavier Manzanares, who previously served as lead producer on the Mario + Rabbids series, is reportedly leading Motherbrain. His more recent work at Ubisoft has centred on research and development involving generative AI and player-facing technology.

AI use continues growing

Developers speaking to Insider Gaming claim generative AI is already being used throughout different stages of production at Ubisoft. AI presentations were also reportedly common during the company’s most recent internal Game Developer Conference.

Cost and efficiency are among the reasons game companies are exploring the technology. Ubisoft is not alone, with Capcom also examining how AI could streamline production as gaming industry innovations continue to shape gaming and interactive entertainment.


Marcus Kade

Marcus Kade is Managing Editor at Spiel Times, covering breaking gaming news with a focus on the industry's business side. When not writing, he's probably losing a co-op game to his partner.

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