Valheim 0.148.7 Patch Notes – All Details
Valheim received a new update on March 29. This article contains patch notes, changes, new features, bug fixes, and balances!
The game obtained a minor update to address some issues that were not addressed in the 0.148.6 update. Don’t forget to check your servers to take opportunity of the new Iron Gate game overhauls!
0.148.6 Patch Notes
- Updated translations.
- New SFX for walk-sneak footsteps for snow.
- Updated music and sound glitch fix.
- Updated credits.
- Better time and grip of hammers, hoes, and cultivators (slightly reduced response time and smoother tail)
This patch isn’t as large as the one released last week, which made significant changes to the fire pit and hearth systems, making them more difficult to exploit for materials. You can’t harvest goods by lighting a fire around the gray dwarves while doing something else because you now have to manually repair fires to rekindle them.
Even if the 0.148.6 patch notes are brief and the update appears to be minor, keep in mind that the developers are working on a major content update called Hearth & Home. With the ability to add many more rooms to your home, construction will take center stage. However, no release date has been set. We’ll have to wait!
Home and Hearth Update?
The Home and Home expansion, the first major content update for Iron Gate, has begun to be teased. That update focuses on base construction, giving you more crafting resources and allowing you to customize your fortress. In addition to the current options of sleeping, sitting, or using the workbench, Iron Gate has stated that it wants to add more things to do inside your home.
If you have any questions regarding Valheim, feel free to ask in the comments below. For more content related to Valheim, stay with us, here at Spiel Times.
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JC Paredes
Since March 2021, I've worn two hats at Spiel Times: a writer and a Managing Editor. In my writing role, I've earned recognition from Wikipedia and Nev Schulman (Catfish TV Show host) for my insightful analysis and engaging narrative style. I'm passionate about all things gaming, with a keen eye for detail and a knack for uncovering hidden secrets within games. My gaming journey began at a young age, captivated by titles like Resident Evil and Tomb Raider. Today, I enjoy exploring open-world RPGs and MMORPGs, consumed by their lore and crafting theories about their narratives. I'm also drawn to the suspenseful atmosphere of horror games and the intricate narratives of crime-themed titles, bringing a unique perspective to my writing. Beyond gaming, I have a fascination with anything unexplained and chilling, a passion that often spills over into my exploration of horror games. When I'm not engrossed in a virtual world, you can find me curled up and spending time with my adorable doggy sidekick, Teemo. As Managing Editor, I'm committed to fostering a collaborative and supportive environment for our writing team. I communicate openly with my team members, addressing any content-related issues and providing guidance to help them excel.
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